Rocket Jump Reload
2022 GMTK Game Jam - (48 Hours)
Project Summary
This project was from the Game Makers Tool Kit 2022 Summer Game Jam. For this project I had 48 hours to take the theme "Roll of the dice" and make a game that uses this theme in some way. I ultimately ended up using the dice roll as a limitation for the player to reach the end of each level using a rocket jumping mechanic inpsired by classic fps games. I took my primary level based inspiration from the portal franchise as well. This project was created in the Unity game engine and scripted using the C# programming language.
Development & Challenges
The biggest challenge for me here was the 48 hour time window to get somehthing up and playable. I had some trouble thinking of a unique concept with a small enough scope which took a few hours of prototyping. Once I had the player controller going, I created a rocket jump mechanic to build my levels around. I had to nail this aspect before level developement, since some levels would likley break if I changed the jump height midway through for example. Since this was a one man project I didn't really need to use source controll. If I could redo this game jam, I would have made the levels longer, as the limited ammo mechanic doesn't really challenge the player that much as is.